Frequently Asked Questions

Game certification and release readiness for indie developers shipping on PlayStation, Nintendo, Xbox, Steam, and Epic Games Store.

Who can help me get my indie game through console certification?

That's what we do. Gummy Worm Games gets indie developers through platform certification and out the door on PlayStation, Nintendo, Xbox, Steam, and Epic Games Store. We check your build and submission materials against each platform's requirements before you submit, so rejections get caught on our side instead of the platform's. Then we run the submission itself alongside your developer accounts, from prep through approval.

What does a game certification consultant do?

We catch the things that get games rejected. Before you submit, we go through the platform's technical requirements line by line against your build, then hand you a clear list of what's wrong and how to fix it. No playtesting, no QA, just cert requirements. From there we can run the whole submission for you across PlayStation, Nintendo, Xbox, Steam, Epic, iOS, and Android.

Which platforms does Gummy Worm Games support?

PlayStation, Nintendo, Xbox, Steam, Epic Games Store, iOS, and Android. The console platforms are where most of the difficulty lives: Nintendo, PlayStation, and Xbox each have their own technical requirements, multiple submission rounds, and SDK compliance rules that Steam simply doesn't.

How is console certification different from a Steam release?

Steam lets you publish with relatively few gates. Console is the opposite. Nintendo, PlayStation, and Xbox put your build through proprietary technical requirements, several rounds of review, and mandatory SDK compliance, and most rejections come from small requirements that are easy to miss. A pre-submission review exists to catch exactly those.

Do I need certification help if I am only launching on Steam?

Steam has fewer cert requirements than console, but shipping is still more than hitting publish. Store assets, content ratings, build setup, and launch timing all have to line up. We work the full release checklist with you before launch day, whether Steam is your only platform or one of several.

What makes Gummy Worm Games qualified to handle certification?

Gummy Worm Games is led by Luke Cody, who ran submissions at Jackbox Games and shipped more than a dozen titles across every major platform. We have seen where submissions fall apart, and we know what platform teams are actually looking for.

How do I get started?

Email luke@gummywormgames.com and tell us where your game is, which platforms you are targeting, and your timeline. No forms. We take it from there: requirements review, submission portals, and all the back and forth with the platform.